Wednesday, January 15, 2014

Overrun and Outnumbered

Overrun and Outnumbered part 1
Overrun and Outnumbered part 2

When the mission begins Kidd hands you a new weapon: The Blowpipe is equipped with Sleeping Darts and Berserk Darts. For the mission there is no particular order when freeing hostages. Approach the nearest one and use as much stealth to free them from the guards. (When you fire a Sleeping Dart at a guard, be sure to run up and eliminate them before they wake up! if you let them sleep they will wake up and resume their patrol. When you shoot the Berserk Darts the victim will die once the effect wears off so shoot the victim with the Dart then leave him to go "Berserk". Use the sleep darts to knock out the riflemen roaming guards and guards in the watch towers. Use the berserk darts to cause the roaming guards to kill their compatriots or die trying. Avoid using the Berserk Darts on the riflemen! if they get hit with a Berserk Dart they will not attack their compatriots but also kill the hostages and if there is more than 5 casualties the mission is a failure and you will need to start the whole mission over. To refill Sleeping and Berserk Darts you will have to release the hostages As a thank you they will give you extra Darts so that you can complete the optional objectives. Don't forget that the Blowpipe can also be used while in combat. Press the Y or the Triangle button to fire a dart while engaged in combat. It's OK if you are caught but try to be as stealthy as possible. Once you've freed 14 or more hostages the mission is complete 

No comments:

Post a Comment